Missiles

There are 4 classes of missiles in the game, each of which has its own purpose.

Missiles of the game Galaxy Online | Cobra-M1

Missile Cobra-M1 - A short-range missile with one warhead, designed to automatically destroy the enemy's fleet when attacking and capturing a planet. Has an attack of 150.

Missiles in the game Galaxy Online | Sticks-XL

Missile Sticks-XL - A long-range missile of action with one warhead, designed to automatically destroy the enemy fleet during a blockade of a planet or a spacecraft. Has an attack of 50.

Missiles in the game Galaxy Online | Х-Ray

Missile Х-Ray - A special missile with one warhead, designed to automatically destroy only planetary Valkyrie bombers (only when attacking a planet). Has an attack of 100.

Missiles in the game Galaxy Online | Avrora

Missile Avrora - A universal missile with four warheads, designed to automatically destroy the enemy's fleet both when attacking and capturing a planet, and when blocking a planet or a spacecraft. Has an attack of 300 (75 for each of the 4 warheads) .

Missiles shoot at enemy targets automatically when they are present on the planet / SS and immediately after their production (if there are targets) if there is a suitable type of missile for the targets. Missiles cannot destroy Loki's reconnaissance ships under any circumstances (blockade / attack / reconnaissance) due to the small size and high speed of the reconnaissance ships. Missiles are visible on successful reconnaissance.

Rockets are produced and stored in Rocket Towers, they cannot be bought / sold or transported in space (only produced on planets and SS) . Depending on the type of planet (its color and size) Rocket Towers have different missile capacities on different planets:

FORMULA

Capacity = level Missile Towers * Planetarnyy_Koeffitsient *

There is the Rocket Skill, which increases the missile storage depot by + 1% for each level. At level 10, the construction of the X-Ray Rocket electoral rocket becomes available. At level 20, the construction of the universal Aurora missiles becomes available.

The main characteristics of missiles:

Cobra-M1 Sticks-XL Х-Ray Avrora
Cost, Energy 250 100 3000 600
Occupied hangars 2 1 5 4
Number of warheads 1 1 1 4
Attack on 1 warhead 150 50 100 75
General attack 50 150 100 300
Appointment short-range missiles (only applies to attacks and planetary occupation) long-range missiles (only applies to Blockades planets or CS) selective missiles (applies only to planetary Valkyrie bombers) universal missiles (can be used for any purpose)

In terms of production time and cost, rockets are more efficient than ships. The missile can hit several targets depending on the number of warheads.

Empty Rocket Towers (no missiles) deal 1 hit to the attacking fleet at the start of the battle.

FORMULA

Damage = 100 * (the sum of the levels of all Missile Towers) * Planetary_Feature *

* Planetary_Feature:
Planet Size (number of mines) Mineral ratio Planetary Ratio
Torium
5 0.7 1.2
4 1
3 0.8
Vanadium
5 1 1.5
4 1.25
3 1
Otarium
5 1.4 1.8
4 1.5
3 1.2
Chromium
5 1.9 2.1
4 1.75
3 1.4
Caladium
5 2.5 2.4
4 2
3 1.6
Neodium
5 3.2 3
4 2.5
3 2
Minterium
5 4 3.6
4 3
3 2.4

Exchange of coins for BIP

You get:
0 BIP

Funds withdrawal

Race: Minter Galaxies: 7 Planets and stars: 30 126
Race: Tron Galaxies: 5 Planets and stars: 29 700