The game features 4 classes of rockets, each of which has its own purpose.
Cobra-M1 rocket - A short-range, single-warhead missile designed to automatically destroy the enemy fleet when attacking and capturing a planet. It has an attack range of 150.
Sticks-XL Rocket - A long-range, single-warhead missile designed to automatically destroy the enemy fleet during a Planetary or SS Blockade. It has an attack range of 50.
X-Ray Rocket - A special missile with a single warhead designed to automatically destroy only Valkyrie planetary bombers (only if attacked). It has an attack range of 100.
Aurora Rocket - Universal missile with four warheads, designed for automatic destruction of the enemy fleet, both during the attack and capture of the planet, as well as during the blockade of the planet or the SS. Has an attack range of 300 (75 for each of the 4 warheads).
Rockets shoot at enemy targets automatically when they are on the planet/SS and immediately after being produced (when targets are available) Rockets cannot destroy Loki scout ships in any way. (blockade/attack/scouting) because of the small size and high speed of the reconnaissance ships. The rockets are visible when scouting is successful.
Rockets are produced and stored in Missile Towers and cannot be bought/sold or transported through space (only produced on the planets and the SSs). Depending on the type of planet (its color and size) Missile Towers have different rocket capacities on different planets:
There is a Rocketmaster skill that increases the rocket storage capacity by +1% for each level. At level 10 the construction of a selective rocket X-Ray becomes available. At level 20 the construction of universal Aurora rockets becomes available.
The main features of the missiles:
|Attack for 1 warhead||150||50||100||75|
|Purpose||short-range missiles (applied only to attacks and occupation of a planet)||long-range missiles (applied only to Planetary or SSs blockades)||selective missiles (applied only to Valkyrie planetary bombers)||multi-purpose missiles (applied to any targets)|
Rockets are more effective than ships with respect to time-price of production. A rocket can hit multiple targets, depending on the number of warheads.
Empty Missile Towers (without missiles) hit the attacking fleet 1 time at the start of the battle.
|Planet||Size (Mines number)||Mineral Coeff.||Planetary Coefficient|
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If you have not yet linked your Telegram to the game and have forgotten the password for your linked wallet, then use the password change and immediately after a successful login, you will be able to access the Telegram link.
Access to the game is carried out only via a linked Telegram without a password.