There are 4 classes of missiles in the game, each of which has its own purpose.
Missile Cobra-M1 - A short-range missile with one warhead, designed to automatically destroy the enemy's fleet when attacking and capturing a planet. Has an attack of 150.
Missile Sticks-XL - A long-range missile of action with one warhead, designed to automatically destroy the enemy fleet during a blockade of a planet or a spacecraft. Has an attack of 50.
Missile Х-Ray - A special missile with one warhead, designed to automatically destroy only planetary Valkyrie bombers (only when attacking a planet). Has an attack of 100.
Missile Avrora - A universal missile with four warheads, designed to automatically destroy the enemy's fleet both when attacking and capturing a planet, and when blocking a planet or a spacecraft. Has an attack of 300 (75 for each of the 4 warheads) .
Missiles shoot at enemy targets automatically when they are present on the planet / SS and immediately after their production (if there are targets) if there is a suitable type of missile for the targets. Missiles cannot destroy Loki's reconnaissance ships under any circumstances (blockade / attack / reconnaissance) due to the small size and high speed of the reconnaissance ships. Missiles are visible on successful reconnaissance.
Rockets are produced and stored in Rocket Towers, they cannot be bought / sold or transported in space (only produced on planets and SS) . Depending on the type of planet (its color and size) Rocket Towers have different missile capacities on different planets:
There is the Rocket Skill, which increases the missile storage depot by + 1% for each level. At level 10, the construction of the X-Ray Rocket electoral rocket becomes available. At level 20, the construction of the universal Aurora missiles becomes available.
The main characteristics of missiles:
|Number of warheads||1||1||1||4|
|Attack on 1 warhead||150||50||100||75|
|Appointment||short-range missiles (only applies to attacks and planetary occupation)||long-range missiles (only applies to Blockades planets or CS)||selective missiles (applies only to planetary Valkyrie bombers)||universal missiles (can be used for any purpose)|
In terms of production time and cost, rockets are more efficient than ships. The missile can hit several targets depending on the number of warheads.
Empty Rocket Towers (no missiles) deal 1 hit to the attacking fleet at the start of the battle.
|Planet||Size (number of mines)||Mineral ratio||Planetary Ratio|
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