Each player has one Orbital Station, which allows to store ships and resources (Minerals, Energy, Solarium, Modules) ,as well as to learn skills and blueprints (for heads of Corporations only). Players who are members of a corporation have another Orbital Station available in the corporate galaxy for storing ships and resources, but without the option to learn skills and blueprints. The station is always attached to any of the player's planets and orbits around it, guarding the planet from capture.
Each Station has a limited number of hangars (Hangar limit) and can keep a limited number of ships.
If the player has exceeded the Hangar Limit on the Station, then:
A Station may Hyperjump - you can move the Station to any of your planets a limited number of times per day. All ships that were flying to the planet where the Station was before the jump will try to land on this planet upon arrival, those ships that miss the free hangars for landing will fly to the new location of the Station.
Hyperjump is available once every 24 hours. There is a Level 100 Hyperjump skill that speeds up the Hyperjump cooldown time, reducing it by 11 minutes for each skill level.
For each Hyperjump the Station requires an energy equal to 6% of the price of all ships on the Station at the time of the Hyperjump. There is a level 100 skill "Hyperjump Energy Capacity" which will reduce this 6% energy by 0.05% for each skill level up to 1%.
The process of moving a Station when Hyperjumping takes 25 minutes. There is a level 100 skill "Hyperjump Time", which will reduce this time by 12 seconds for each skill level up to 5 minutes.
Resources. A special section on the station that shows the minerals, ships and energy on the station. This section also shows the hangar limit on the station.
Planets. A special section on the station, which shows the monitoring of all constructions (fleet and buildings) on all planets of the player, the number of minerals they produced and gives the ability to quickly navigate to the planets, install Shields, etc.
Power Station. The Power Station on the Orbital Station converts minerals into energy. Processing efficiency is 1% (coefficient x0.01). There is a 100 level skill " Power Station on SS" which increases the coefficient by an extra 5% (coefficient +x0.05) for each skill level up to maximum x5.01 ( current + x0.01 x5 for the maximum levelled up skill).
Lab. Allows to study blueprints for further production of Modules on Space Stations. This tab is available only to heads of Corporations.
Skills. The station has a Skills tab with which you can learn about the production of new ships, ways to mine minerals, and learn new technologies and skills. Exploring the production of new types of minerals gives you the opportunity to capture new types of planets in the game. How to capture planets and learn skills.
Shield. You can add an Energy Shield to protect any of your planets directly from the Station. The Shield guarantees that your planet cannot be attacked or captured for at least 6 hours, but it does not protect against Blockades. What are Shields and the Shield Generator.
Logging into the game with a linked wallet is deprecated.
If you have not yet linked your Telegram to the game and have forgotten the password for your linked wallet, then use the password change and immediately after a successful login, you will be able to access the Telegram link.
Access to the game is carried out only via a linked Telegram without a password.