Heads of Corporations will be able to study blueprints on Orbital Stations in the Lab tab. Currently there are 10 blueprints available for modules, but in the future the number of blueprints will be expanded. Each blueprint can be upgraded to maximum levels (each blueprint is different and reaches level 100 maximum). There are composite blueprints that require the previous blueprints upgraded to level 100 to learn.
Studying the blueprints requires Energy and Solarium.
Each blueprint upgraded to level X allows you to build a module of any level from 1 to X in unlimited quantities on Space Stations.
|Blueprint name||Requires the study of previous blueprints at the level of 100|
|Bastion complex||Disintegrator + Forcing Unit + Shield Booster|
|Ray Complex||Disintegrator + Forcing Unit + Shield Booster|
|Halo Complex||Disintegrator + Forcing Unit + Shield Booster|
|Guardian Complex||All previous blueprints|
Corporations can build modules according to studied blueprints at their Space Stations in the Module Factory.
When building modules the module level is specified (it cannot be higher than the level of the studied blueprint) and the number of modules to be built. Modules are produced for Energy, and some modules or modules of certain levels require Solarium for production.
There are currently 10 modules available (corresponding to their blueprints):
|Module name||Icon||Module Boosts|
Gives a boost: 0.25% to Fleet Attack per level.
Maximum 25% to Fleet Attack at level 100.
Gives a boost: 0.5% to fleet speed per level.
A maximum of 50% to the fleet speed at level 100.
Gives a boost: 0.3% to Fleet Defense per level.
Maximum 30% to fleet defense at level 100.
Gives boosts: 0.2% to attack and 0.25% to defense per level.
A maximum of 20% to attack and 25% to defense of the fleet at level 100.
Gives boosts: 0.2% to attack and 0.5% to fleet speed per level.
A maximum of 20% to attack and 50% to fleet speed at level 100.
Gives boosts: 0.25% to defense and 0.5% to fleet speed per level.
Maximum 25% to defense and 50% to fleet speed at level 100.
Gives boosts: 0.2% to attack, 0.25% to defense and 0.5% to fleet speed per level.
Maximum 20% to attack, 25% to defense and 50% to fleet speed at level 100.
Module for Blockades: allows to capture caravans passing by the Blockade
+1% of successful capture of caravan ships for each module level.
Module for Blockades: allows to loot +1 Solarium for each module level for 5 hours of Blockade
A maximum of 5 Solariums per 5 hours of Blockade on Level 5.
Module for Blockades: allows to loot +1k Energy for each module level per 1 hour of Blockade
Maximum 100k Energy per 1 hour Blockade on level 100.
The number of blueprints and modules in the game will increase in the future.
3. Transporting modules.
One module takes 100 cargos and can be transported through space to any planet (requires 1 Hercules per module). When looting modules, requires 100 free cargos from the all fleet per module.
Produced modules can be:
Transferred between members of your corporation using Hercules through space via Transport
4. View modules.
Modules on a particular planet and SS can be viewed by clicking on the yellow icon below the planet name. The window will display all modules and their levels. In addition, modules can be transferred between the planet and the SS. You can put modules for sale on the Galaxy Market only with the SS.
You can also see the availability of modules on planets using the "Planets" tab on the Orbital Station. Here you can see only the number of modules without levels.
4. Module Use.
Modules work on the whole fleet sent to Attack or Counterattack. Only 1 module can be applied to the sent fleet. Modules cannot be sent to support, however modules can be applied to a fleet that includes support.
4. Modules in the Battle Log.
The Battle Log introduces the display of modules that are applied to the fleet, as well as in looting. During the counterattack the winning side sees the levels of both modules, and the losing side does not see the level of the opponent's module.
Logging into the game with a linked wallet is deprecated.
If you have not yet linked your Telegram to the game and have forgotten the password for your linked wallet, then use the password change and immediately after a successful login, you will be able to access the Telegram link.
Access to the game is carried out only via a linked Telegram without a password.