Clans is an association of players without their own galaxy. Only the Clan owner and its authorized Clan leaders can accept new members, as well as expel existing members. There can be from 1 to 10 members in a Clan. Clan creation is fee-based. Clan members may not attack each other. To join a Clan, you need to select it in Clan list and apply for membership.
Guild is an association of Clans without their own galaxy. Only the Guild Owner and its authorized leaders can accept new Clans, as well as exclude existing Clans. There can be from 1 to 10 Clans in a Guild. Guild creation is fee-based. Members of Clans that are included in the Guild can't attack each other. To join the Guild, Clan's leader has to select it in the list of Guilds and apply for membership.
Corporation is an association of players with their own corporate galaxy. Only the owner of the Corporation and its authorized leaders can accept new members, as well as expel existing members. There can be from 1 to 100 members in the Corporation. Corporation creation is fee-based. Members of the Corporation cannot attack each other. To join the Corporation, you must select it in Corporations list and apply for membership.
Any player in the open world who has already completed the Mandatory Missions can apply to join a Clan or a Corporation.
Bonuses. Corporations, Clans and Guilds give certain bonuses to their members. If the players who joined the Corporation has his own SS, they have access to the production of modules studied by the Corporation (without copies of blueprints). After quitting the Corporation players can no longer build modules without copies of blueprints. If players who joined Clan have own SS and this Clan is a member of Guild, players are allowed to produce modules studied by this Guild (without copies of blueprints). After leaving Clan players can no longer build modules without copies of blueprints.
Additional bonuses will be introduced in the future.
Alliance is an association of Corporations and/or Guilds and/or Clans. Only owners of Clans, Guilds or Corporations can create (enter or quit) Alliances. An Alliance can have from 2 to 10 Clans, Guilds or Corporations. Alliance members cannot attack each other.
Below are the differences between Clan, Guild and Corporation and their features:
* - Any players can produce modules and parts for motherships on their production SSs on the basis of the corresponding copies of the blueprints. Each copy of the blueprint has a limited number of productions and destroys itself after the production of the total amount stated in it.
Logging into the game with a linked wallet is deprecated.
If you have not yet linked your Telegram to the game and have forgotten the password for your linked wallet, then use the password change and immediately after a successful login, you will be able to access the Telegram link.
Access to the game is carried out only via a linked Telegram without a password.