There are 5 types of damage in the game: Plasma, Laser, Kinetic, Rocket, Railgun.
Ships with weapons of a certain type have advantages and weaknesses compared to ships with other types of damage.
The interaction of damage types is as follows:
The arrow from one damage type to the other indicates that the first damage type takes advantage over the second. Thus ships with Laser damage type get an advantage over Plasma and Railgun ships, but suffer from Missile ships and Kinetic ships.
Additionally, the battle system has a number of features:
The first feature - Weapons Spread
Each ship has a minimum spread of weapons, it is set to 80%. It means that the minimum damage which the ship will inflict to the enemy fleet will be 80% of the damage, and the maximum damage is 100%. Damage values are chosen randomly at the moment when ships meet in battle, during blockades, planetary battles, etc. For each ship in the fleet, the spread of weapons is calculated separately.
Example. Titan has 100 damage. The weapon spread in battle rolled at 90%, which means that his final damage will be 90.
The second feature - Superiority System
Superiority is a mechanic that increases the defense of an outnumbering fleet. As we already know, ships will have different types of weapons, armor classes and stats, and of course all of them will have different weight and occupy a certain area while in space, on a planet or in a blockade. So it is logical that in a battle between a large fleet and a small one the large fleet will lose fewer ships, due to its huge firepower.
Example The total capacity of the ships of fleet A is 300 hangars, and the capacity of fleet B is 100 hangars. So fleet A is 200% larger, and for each 100% excess it will receive a bonus to defense equal to 12.5%. This means that the cumulative bonus will be 25%. It is also important to note that the Superiority bonus cannot be higher than 50%.
The third feature - Attack Priorities
Ships in Attack and Defense have different priorities. Battleships are a higher priority target for the enemy fleet in both cases, but in the defense case, they take the brunt of the blow. If ships are in Attack, the priority shifts to Valkyrie Bombers, and the non-battle fleet (if any) suffers significantly more damage.
The following will cover the basic game mechanics of battle (scouting, attack, blockade, planet capture, battles in space).
Attack and Capture the Planet
STEP 1. Missile Towers (if available)
1. Inflict passive railgun-type damage to attacking ships depending on their upgrade level. The amount of damage inflicted depends on the level of the Missile Tower (100 * level of build).
2. Automatically release Rockets (if any) at the enemy attacking fleet approaching the planet.
The Missile Towers will fire as many rockets as are enough to destroy all enemy ships. If there are fewer rockets, then all available rockets will be fired.
The priority target for Missile Towers is the Valkyrie bombers, next are the battleships (Javelin, Hornet, Raptor, Excalibur, Abbadon), and then the others.
There are 4 classes of rockets in the game, and not all of them can be fired at attacking ships in attack/occupation mode of your planet by enemy ships!
STEP 2: War of the Fleets.
If there is an Orbital Station on the attacked planet, the attacking fleet fights both the combined fleet of the planet and the Orbital Station.
Ships inflict damage on each other, as specified in the features of the ships.
Ships defending on a planet also require an Energy refill before battle, which is spent automatically and far less than when the fleet flies out to attack.
The priority target for the attacking fleet is the defender's warships, they take the brunt of the damage, and then the remaining damage is distributed to the non-fighters and special purpose ships.
The priority target for the defending fleet is the opponent's planetary bombers, then the defender fleet will try to fire at the attacker's battle fleet, and only after that at the rest of the ships.
STEP 3: Planetary Bombing (if Valkyries are available).
If there are any Valkyries left, they enter the planet's atmosphere and begin to strike at the planet's infrastructure.
If there is a Shield Generator on the planet, it takes all the hit until it is completely destroyed.
When each level of the Shield Generator is destroyed, there is an explosion directed towards the enemy fleet and equal in power to half of the shield's power. This explosion deals damage to the Valkyries. If several levels of the Shield Generator are destroyed, there is a series of similar explosions, each of which is weaker than the previous one.
The Shield Generator consumes Energy for its operation during battle.
The Shield Generator has another feature - if it is completely destroyed, at the moment of destruction it explodes with a strong electromagnetic impulse, disabling all the machines of both fleets. In this case the attacking fleet is forced to end the battle without damaging the rest of the planetary structures instead of continuing to destroy the planetary structures.
If there is no Shield Generator and the Valkyries are attacking, they only attack the Missile Towers, and only after they have been destroyed, the Valkyries begin to bombard the rest of the planetary structures.
At any, even the most powerful attack, Valkyries can not completely destroy any buildings, except the Shield Generator and Missile Towers, but can downgrade them to the 2nd level at most.
After such a strike and if there is no fleet, this attacked planet can be captured by a Titan, provided that there is no Orbital Station orbiting over this planet.
Scouting a planet or enemy fleet in space.
Scouting is a feature that allows you to obtain data about the enemy's fleet or planets using Loki ships.
To send a scout, select a planet or fleet in space and click on the "Scout" button, then enter the desired number of Loki ships. Then the ships will go to the necessary location and collect information as long as the scouting is successful.
The success of reconnaissance is primarily affected by the enemy's Loki ships, because you need to defeat them and have at least 1 surviving ship that can deliver intelligence data.
Also, if one of the players has a certain advantage in the number of Loki ships, they are affected by the "Superiority" mechanic, due to which they get additional armor and suffer fewer losses.
On planets Radar protects from scouts, but it has a limited power reserve and is unlikely to cope with a large scouting fleet. The amount of ships destroyed by the planetary radar depends on its "Suppression" value. The radar launches a laser impulse that destroys the Loki's sensors and brings them down without affecting any other ships. When the Lokis are flying as part of the Attack fleet, the radar is disabled.
Features of scouting:
Battles in space
Counterattack and Counter scouting.
'You can click on the fleet icon in space (or use Radar on a planet) and see the composition of the flying fleet, as well as perform actions - counter scouting / counterattack to enemy's fleet or cancel your own fleet.
Features of battles in space:
Capture of the planets by Titan.
You can click on the fleet icon in space (or use Radar on a planet) and see the composition of the flying fleet, as well as perform actions - counter scouting / counterattack at enemy's fleet or cancel your fleet.
Features of the planets capture:
Keep in mind! The higher the level of buildings and the Shield Generator, the higher the overall resistance of the entire planetary infrastructure to Valkyrie attacks.
Blockades are a separate battle mode that blocks the planet. For a full description of the blockades, see the following guide Blockades.
Good luck with your battles, Commanders! But don't forget about defense!
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